In this type of games, cheating rarely has desired effect because optimization need 100% manual and player involvement. The key is optimization, to design optimal ways to execute. The key is not gaining assets, though it's a large part of the draw. Maybe I'm going about it wrong? What can I do to get more of a grasp on the space trading genre? I've never played Elite, or any space sim older than Space Rogue should I do so? Is there something I'm missing? There's gotta be some autistic itch that trading scratches. I've been making decent profit by doing this, but is this really all there is to trading? Since you can't travel between star systems without navigating a somewhat challenging wormhole tunnel and having your hull eaten through in the process, I figured that it'd be ideal to keep cycling through two star systems that are right next to each other, as to minimize hull repair costs. In Space Rogue, I've been writing down the buying and selling prices of every item in every space station so I can document optimal trading routes. Both games heavily encourage trading as an early-game method of acquiring cash before engaging with combat. Recently, I've been playing Space Rogue and Wing Commander Privateer. But if I'm going to continue playing space sims, it looks like trading is something I'll have to come to terms with. In games that featured trading, like Mount and Blade, Sea Dogs, or Sid Meier's Pirates, I completely avoided it. I've never found trading appealing before.
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